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GamePark Holdings GP32

GamePark Holdings · Handheld 2001 Active 6

GamePark Holdings GP32 is a gaming handheld launched in 2001. Powered by S3C2400X01 (1-core, 133 MHz), 8 MB RAM. Features a 3.5" TFT LCD display (320 x 240). Runs Custom Firmware.

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GamePark Holdings GP32 is a gaming handheld launched in 2001. Powered by S3C2400X01 (1-core, 133 MHz), 8 MB RAM. Features a 3.5" TFT LCD display (320 x 240). Runs Custom Firmware.

The GamePark Holdings GP32 is a horizontal handheld launched in 2001, now discontinued and sought after mainly by collectors and fans of the homebrew scene. Inside sits the Samsung S3C2400X01 SoC with a single ARM920T core at 133 MHz, paired with 8 MB of SDRAM. These are modest specs that place it firmly in entry-level performance territory.

When it comes to emulation, NES, Game Boy Advance and Sega Master System run fine, while SNES is playable but usually laggy. The platform list also includes Game Boy, Game Boy Color, Sega Game Gear, Sega Genesis / Mega Drive, TurboGrafx-16 / PC Engine, MSX and MSX 2, Atari ST, CHIP-8, MAME and ScummVM, so the reachable retro library is surprisingly varied for its age.

The 3.5-inch TFT screen has a 320 x 240 (QVGA) resolution, a 4:3 aspect ratio, 60 Hz and roughly 114 ppi, protected by a plastic lens. The 4:3 ratio is a natural fit for classic console games.

For controls, the GP32 uses a clicky 4-way thumbstick in the upper position, 2 face buttons and L1 and R1 shoulder buttons. There is no analog stick and no rumble. Volume is adjusted with a wheel, and power is handled by a switch. The plastic body measures 147 x 88 x 34 mm and weighs just 163 g.

Power comes from AA batteries, with DC Power and Mini USB options as well. Connectivity includes USB Host and the GP Link wireless dongle, while storage relies on NAND Flash and SmartMedia cards. Sound comes from dual front-facing stereo speakers, plus a 3.5 mm headphone jack.

The operating system is proprietary, but the community created an open source SDK and modding is permitted. The console runs Custom Firmware, which made it a well-regarded platform for homebrew development and emulators.

Ideal for: collectors of retro handhelds, homebrew enthusiasts and players who want to explore NES, Game Boy Advance or Sega Master System on historic hardware, powered by easily replaceable AA batteries.
Specs for: GamePark Holdings GP32 - White/Grey
Specs for: GamePark Holdings GP32 - Black/Grey
Manufacturer
Samsung
SoC
Samsung S3C2400X01
Model
S3C2400X01
Architecture
ARM920T
Cores
1
Threads
1
Frequency
133 MHz
Instruction Set
ARM
Capacity
8 MB
Technology
SDRAM
Size
3.5
Technology
TFT
Resolution
320 x 240
Quality
QVGA
Refresh Rate
60 Hz
Pixel Density (PPI)
114.29
Aspect Ratio
4:3
Lens
Plastic
Battery Type
AA
Analog Sticks
None
D-Pad
Clicky 4-way thumbstick
D-Pad Placement
Upper
Shoulder Buttons
L1, R1
Speaker Type
Dual Stereo
Speaker Position
Front facing
Ports
USB Host, GP Link wireless dongle
Charge Port
Mini USB, DC Power
Charge Port Placement
| DC Power
Audio Output
3.5mm Headphone
Card Support
NAND Flash, SmartMedia
Operating System
Propietary (Community made open source SDK)
Dimensions
147 mm x 88 mm x 34 mm
Weight
163 g
Body Material
Plastic
✓

Modding officially supported

The manufacturer officially permits or encourages modding (custom firmware, OS replacement, hardware modifications). Warranty remains valid under normal use.

Arcade · 1 platform

MAM MAME

Atari · 1 platform

ATA Atari ST

Microsoft · 1 platform

MIC Microsoft MSX 2

Microsoft/ASCII · 1 platform

MSX MSX

NEC · 1 platform

PCE PCE

Nintendo · 5 platforms

GB GB
GBC GBC
NES NES
GBA GBA
SNE SNES

Other · 2 platforms

CHI CHIP-8
SCU ScummVM

Sega · 3 platforms

GG GG
SMS SMS
MD MD

Sony · 1 platform

PS1 PS1

Pros & Cons

Pros

  • community open source SDK
  • modding permitted
  • replaceable AA batteries
  • dual front-facing stereo speakers
  • 4:3 QVGA screen
  • lightweight 163 g body

Cons

  • SNES emulation usually laggy
  • only 2 face buttons
  • no analog stick
  • just 8 MB RAM
  • no rumble
  • discontinued

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