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HP Reverb G2

HP · VR Headset 2020 Active 7

High-resolution Windows Mixed Reality headset co-developed with Valve and Microsoft, using dual 2160x2160 LCD panels and inside-out tracking.

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High-resolution Windows Mixed Reality headset co-developed with Valve and Microsoft, using dual 2160x2160 LCD panels and inside-out tracking.

The HP Reverb G2 is a VR headset released in 2020 for the Windows Mixed Reality platform, co-developed by HP with Valve and Microsoft. As a tethered device, all rendering happens on the host PC, so the experience scales directly with the power of your computer. Its high resolution calls for a capable system to keep visuals smooth.

The display is the headline feature: dual LCD panels running at 2160x2160 per eye with a 90 Hz refresh rate. That pixel density delivers a sharp, detailed image, valuable in simulators and in any application where text and fine detail matter. Fresnel lenses provide a field of view of roughly 114°, wide enough for a solid sense of immersion.

Tracking is inside-out, meaning the headset tracks its own position without external sensors mounted around the room. Setup is simpler, and the play space can easily move from one room to another. At 550 g, the Reverb G2 sits in the typical range for wired PC headsets, and comfort over long sessions comes down to fit and adjustment.

The headset connects to the PC via DisplayPort 1.3 and USB-C 3.0, so your computer needs those ports available. Because it runs tethered, there is no standalone mode, and freedom of movement is bounded by the cable.

On the software side, the Reverb G2 runs within the Windows Mixed Reality ecosystem on Windows, and its co-development with Valve and Microsoft underlines its focus on PC VR gaming. The available library depends on the VR platforms installed on your PC.

Ideal for: sim racers, flight-sim fans and PC VR users who put image clarity first, already own a powerful PC and prefer inside-out tracking with no external sensors.
Resolution
2160x2160 per eye
Refresh Rate
90 Hz
Lens
Fresnel, ~114° FOV
Ports
DisplayPort 1.3 + USB-C 3.0 (to PC)
Weight
550 g

No platform data

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Pros & Cons

Pros

  • high 2160x2160 per-eye resolution
  • inside-out tracking with no external sensors
  • co-developed with Valve and Microsoft
  • wide ~114° field of view
  • 90 Hz refresh rate

Cons

  • requires a powerful PC
  • tethered with no standalone mode
  • needs DisplayPort 1.3 and USB-C 3.0 ports
  • Fresnel lenses
  • 550 g weight
  • tied to Windows Mixed Reality

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