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Sony PlayStation VR

Sony · VR Headset 2016 Active 6

Sony's first-generation tethered VR headset for PlayStation 4, using a single OLED panel with RGB sub-pixel layout and an external processor unit.

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Sony's first-generation tethered VR headset for PlayStation 4, using a single OLED panel with RGB sub-pixel layout and an external processor unit.

The Sony PlayStation VR (model CUH-ZVR1) is Sony's first-generation virtual reality headset, launched in 2016 as a tethered accessory for PlayStation 4. It is not a standalone device: it relies entirely on the PS4 as its host, with an external processor unit sitting between the console and the headset.

In terms of performance, everything you see in the headset is rendered by the PlayStation 4, so the experience depends directly on the console's power. PlayStation VR is not a retro emulation device and does not run games on its own. Its role is to turn the PS4 into a VR platform, with access to compatible titles from the console's ecosystem.

The display is the headset's highlight: a single OLED panel with an RGB sub-pixel layout, at a total resolution of 1920x1080, or 960x1080 per eye. The 90-120 Hz refresh rate delivers smooth motion, which is essential for comfort in virtual reality. The lenses provide a field of view of roughly 100°, enough for a convincing sense of immersion.

On the ergonomics side, the headset weighs 610 g. That weight is worth keeping in mind during longer sessions, since all of it rests on your head.

Connectivity reflects the tethered design. The processor unit connects to the PS4 via HDMI and USB, and the headset links to it through a proprietary cable. The setup works reliably, but it means more cables to manage and less freedom of movement than wireless solutions.

On the software side, PlayStation VR operates within the closed PlayStation 4 ecosystem, with content delivered through the console. The upside is simplicity: plug everything in and play, with no complicated PC configuration.

Ideal for: PlayStation 4 owners who want an accessible way into virtual reality, with a smooth OLED display and a generous field of view, and who accept the trade-offs of a tethered system.
Resolution
1920x1080 total (960x1080 per eye)
Refresh Rate
90-120 Hz
Lens
~100° FOV
Ports
HDMI + USB to processor unit (proprietary cable to headset)
Weight
610 g

No platform data

Compatible platforms haven't been added yet.

Pros & Cons

Pros

  • OLED panel
  • RGB sub-pixel layout
  • smooth 90-120 Hz refresh rate
  • ~100° field of view
  • simple PlayStation 4 integration

Cons

  • requires a PlayStation 4
  • tethered with multiple cables
  • external processor unit
  • 960x1080 per-eye resolution
  • 610 g weight

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